It is somewhat unexpected that crosshair color and pointer cursor colors
remain the same across changes in color inversion settings, and may lead
to contrast issues. Apply the effect on the common container, so it
applies to these all.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/984
this._crossHairsActor = null;
// Contrast and brightness effects.
- this._magShaderEffects = new MagShaderEffects(this._uiGroupClone);
+ this._magShaderEffects = new MagShaderEffects(mainGroup);
this._magShaderEffects.setColorSaturation(this._colorSaturation);
this._magShaderEffects.setInvertLightness(this._invertLightness);
this._magShaderEffects.setBrightness(this._brightness);